ScriptName RenGlueMissileMagicScriptEffect extends ActiveMagicEffect ;-- Properties -------------------------------------- Armor Property RenGlueMissileArmor Auto ;-- Variables --------------------------------------- ;-- Functions --------------------------------------- Function OnEffectStart(Actor akTarget, Actor akCaster) RenGlueMissileArmor = Game.GetFormFromFile(0x01000805, "RenGlueMissileMod.esp") As Armor if (akTarget.GetItemCount(RenGlueMissileArmor) <= 0) akTarget.AddItem(RenGlueMissileArmor, 1, true) endif EndFunction